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Solana Blockchain Raising Up to $450M: Report

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Solana team (Solana) Kevin Reynolds Jun 5, 2021 at 9:17 p.m. Solana, the blockchain backed by FTX’s Sam Bankman-Fried, is raising between $300 million and $450 million, according to a  report  Friday by Decrypt, largely citing anonymous sources. Solana had planned on closing a smaller round in March but boosted its ambitions in response to strong demand, the report said. The project plans to use the funds in part to become a go-to-place for decentralized applications, taking aim at the Ethereum blockchain, the current leader in the space, the report said. Decrypt executives didn't deny the report, Decrypt said. Alameda, a trading firm led by Bankman-Fried, has  been heavily investing in the Solana ecosystem  in a bid to promote an Ethereum alternative capable of faster transactions and higher scalability. The Ethereum blockchain has become increasingly congested, leading to an increase in transactional tariffs known as “gas fees.” Bankman-Fried’s team  chose to build Serum , a dece

Game 117: The Legacy: Realm of Terror (1993) – Introduction

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By Voltgloss In 1992, Infogrames released Alone in the Dark , which put the player in the role of an unsuspecting investigator who experiences the horrors of the mansion of an eccentric magnate, after said eccentric magnate committed suicide. The player tries to escape from the mansion, the unspeakable lurking fears that haunt it in the dark and from the raving madness that the secrets of the mansion could deliver. It is exciting, deadly and … why do I suddenly have this overwhelming sense of déjà vu ? All the pictures into the mind/There’s a flashing in my eyes (Image still from here ) Yes, it’s time for a horror double bill here on The Adventure Gamer . The year after Alone in the Dark saw, not only Infogrames’s own Shadow of the Comet , but a competitor’s entry placed even more solidly in the “haunted house” genre. Because in 1993, Microprose released The Legacy: Realm of Terror , which puts the player in the role of an unsuspecting inheritor who experiences the horrors of the ma

Shadow of the Comet – Development Hell

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Written by limbeck So, the last session finished with me recovering from last night's events and Dr COBBLE prescribing me some pills to stop a heart attack. As I get off bed and put on my clothes, I have two goals for the day: get these pills from the pharmacy; and develop the plates from last night, again at the pharmacy. So, without much delay, I gather the prescription from the desk and head out. Oh, I also have a look at the parchment from the ritual, but I cannot read it. Maybe JUGG will be able to help later. Just to be on the safe side, I try to use it very near the desk, but it doesn't work. Maybe I won't come across Miss PICOTT this time At the pharmacy, I give the prescription to Mr MATHEWS, the pharmacist, who says it will take some time and goes to the back to prepare my medication. Before that, he pointed me to the door at the back, where his dark chamber is, so I can develop my plates. He also mentioned that I will need to mix the four chemicals to develop the

The Journeyman Project - Justice - Won!

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Written by Reiko Agent 5 Journal #5: "My work is finally done here. Sinclair is neutralized and the timeline should be back to normal now. He'll be imprisoned, I'm sure, and justice will be done. After all, if I hadn't stopped them, his robots would have killed thousands of people. It's sad that such a brilliant mind turned out to be so unstable." Last time I finished the third time period and returned to the present to find that all of the temporal rips have been resolved. I exit the time machine and start looking around for what to do next. We've got to stop Sinclair from carrying out his final plan to assassinate the Cyrollan ambassador, but where is he? Oddly enough, I find that if I go back into the Control Center and check the computer, it still identifies the same discrepancies as before, even though the timeline shows no temporal rips. You'd think that correcting the timeline would make the current history the same as the previously recorded h

Missed Classic: Trinity - Fly Me to the Moon

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Written by Joe Pranevich Trinity continues to impress and depress me. Last time out, we witnessed the unexpected destruction of New Mexico thanks to a more powerful than expected nuclear test at the Trinity site. My guess was that we had finally found the “plot” of this game: to find out what interfered with the original test and put it right again. Do we have a time-traveling saboteur? Could he be related to that voice that keeps whispering bad “gnomon” puns in my ear? I have no idea, but it feels good to finally be discovering the plot after so much semi-random exploration. At this point, I am most of the way through. I’ve solved (perhaps) four of the seven areas including Kensington Gardens, the South Pacific atoll, the Siberian steppe, and Nagasaki. Still to be conquered are an outer space segment, an unknown area, and the Trinity test site itself. I also know that I need to find a lizard for a magic potion, recover a magnetic meteorite from an impact crater, and maybe even deal w